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zahratustra
Disciple

Reged: 05/12/03
Posts: 1835
Loc: London, England
Hex editor help
      #2928873 - 08/14/04 03:02 PM

I have doloaded MagicNakor's food meshes and textures but, for some reason, my NIFTexture fails to open majority of the nifs (Invalid imput was received. Invalid Nif string size (.................)) Magic advised me to use hex editor if I wanted to assign different textures to the meshes and told me how but I would also like to know how to point the nif to a different folder (subfolder).

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JOG
Curate

Reged: 09/15/02
Posts: 745
Re: Hex editor help [Re: zahratustra]
      #2929232 - 08/14/04 04:57 PM

You could use my Texture Replacer. All NIF's I tried, that NIFTexture had trouble with, could be opened by this proggy.

If you want the NIF's to search for their textures in subfolders, place "Textures\Mymod\" in front of the texture-name.

Here and here are more Infos 'bout my tool



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zahratustra
Disciple

Reged: 05/12/03
Posts: 1835
Loc: London, England
Re: Hex editor help [Re: JOG]
      #2929277 - 08/14/04 05:15 PM

Thanks JOG, I've certainly rather use your Replacer than fiddle about with hex editor!

*EDIT* Ok JOG, I have unziped the TR but when I click on the tr.exe a window opens but only for a very short time (most often only for a second but occasionally for two or three).....Do I have to place TR in a specific folder for it to work??? I did read the readme but it doesn't mention anything about that....

--------------------
"You know, said Paul, it's probably the worst idea since somebody said: "Vote for Bush, he will make a great president""

Edited by zahratustra (08/14/04 05:39 PM)

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Re: Hex editor help [Re: zahratustra]
      #2929949 - 08/14/04 08:10 PM

Sorry if that's wrong, but IIRC, that program is command line utility...

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zahratustra
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Reged: 05/12/03
Posts: 1835
Loc: London, England
Re: Hex editor help [Re: ]
      #2930046 - 08/14/04 08:33 PM

Yes it is but you need somewhere to type in your commands right??? And in my case the pop up window never stays long enough to read its contence never mind tryig to type in any commands.....

--------------------
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Mode_Locrian
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Reged: 10/07/02
Posts: 2084
Loc: Bjornholm, Rykith Lowlands Region
Re: Hex editor help [Re: zahratustra]
      #2930067 - 08/14/04 08:38 PM

You need to open up a console and open the program from there. You can't run it by double-clicking on it.

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OldeCow69
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Reged: 04/05/03
Posts: 412
Re: Hex editor help [Re: zahratustra]
      #2930947 - 08/15/04 01:20 AM

As Mode indicated, you can't run a command line program by double clicking on it, you have to start a DOS session & type the commands into this command window. To start a DOS session in WinXP, select Start > Run, type cmd, then hit OK.

If you're not familiar with the command line environment you might want to read up a bit on DOS, you can get a basic list of commands by typing HELP in the command window. For help about a specific command, type the command name followed by /?, eg cd /? will tell you about the change directory command.

To run TR commands you'll either have to place the executable in the system path (C:\WINDOWS\system32) or navigate to the folder where you've put TR, which in my case would be;

c:
cd\
cd Program Files\Bethesda Softworks\TR\

From there just follow the instructions in JOG's readme.

I'd still say it's easier than hex-editing...

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JOG
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Reged: 09/15/02
Posts: 745
Re: Hex editor help [Re: zahratustra]
      #2931694 - 08/15/04 07:46 AM

As the others said, you need to open a console-window to use all functions of TR. Easiest way is to add it to you right-click menu. Save this as "prompt.reg" and start/install it. After doing so you just need to right-click on a folder and select "Command Prompt"

For Win98/ME:
Code:
REGEDIT4


[HKEY_CLASSES_ROOT\Folder\shell\Command Prompt\command]
@="C:\\WINDOWS\\COMMAND.COM /k CD %1"



For WinXP
Code:
Windows Registry Editor Version 5.00


[HKEY_CLASSES_ROOT\Directory\shell\Command]
@="Command &Prompt"
[HKEY_CLASSES_ROOT\Directory\shell\Command\command]
@="cmd.exe"




But if you just want to change one texture, make a File TR.CFG in the same folder as TR.EXE that contains this line:
Code:
-u



and then simply drag the NIF on TR.EXE in the explorer.



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zahratustra
Disciple

Reged: 05/12/03
Posts: 1835
Loc: London, England
Re: Hex editor help [Re: JOG]
      #2931946 - 08/15/04 10:31 AM

Thanks for the imput everybody! I was never comfortable with command line so I decided to start small. I have made the .cfg file and it worked! I dragged the nif onto the exec and the nif which previouslly refused to budge opened up nicely. Now it was already said before but just to make sure: am I right to assume that if I change "texture.dds" to "textures/MN/texture.dds" it will point the nif to the texture in MN subfolder??? And (sorry for being simple) how do I save the nif after making the changes???

--------------------
"You know, said Paul, it's probably the worst idea since somebody said: "Vote for Bush, he will make a great president""

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JOG
Curate

Reged: 09/15/02
Posts: 745
Re: Hex editor help [Re: zahratustra]
      #2932269 - 08/15/04 01:09 PM

Yep. Although normally the backslash ("\") is used in windows, the slash ("/") works as well for texture-paths in NIFs.

In the UI changes are saved automatically, when you press enter and the screen switches to display which texture at which file-offset (Hex numbers) was changed, the changes were just saved. There's a backup-file with the old version named "xxx.nif.bak" (unless you add "-nb" to the config file.)

--------------------
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My Morrowind Corner

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